January 27, 2021

hoi4 grand battleplan

(8) When the war begins if you did everything right your troops should hold Germany and Italiy. The more world tension there is, the less wargoal justification time required. 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. Almost all focus unlocks take 70 days. If your base is say 40% after generals that is a 21.4% increase. Infantry is used for terrain benefits not because speed does not matter. (You need naval superiority, spam submarines). So now infantry are kind of weak and grand battleplan focuses on infantry. Best used with artilery in your division template. (1) First make the Silent Powerhouse politician followed by the facist politician. You get some organization, some breakthrough, some soft attack, some defense. (10) Make new troops and place them on Spian's border to defend. Tanks are the only thing with good breakthrough everything else is trash at it. Big problem with Grand Battleplan is the lack of great org bonuses and manpower gimmicks when compared to other trees. (1) Start with the factories focus in Algeria. If you don't make plans with your generals a lot or tend to play flexible don't use this focus. I didn't mention anything about Naval, Air and Tank research because they are not needed for the purpose of this guide, you can beat the AI with infantry alone, but they are very important in multiplayer. If your country isn't landlocked take a Naval Effort focus too as it gives you 3 Dockyards. But boyyyyyy don't sleep on that night attack/Recon bonus, Thank you, that extra supply sounds like it'll help in places I have troubles in like Brazil or Africa, I'll give it a try. Press J to jump to the feed. I find the best part of it is breakthrough. Justify war for a single state as it takes less time, you can still take the whole country in the peace treaty anyway. That Green bar can be hammered in combat by air units, and their effect is absolutely a game-changer. (10) Use the offensive troops to push Japan out of the continent. (1) Win the civil war with whatever side you like. (7) Have some troops in Africa to defend against the italians. A Spearhead battleplan command allowing more control over grand encirclements and punching through enemy lines. (9) Start making offensive troops (7 infantry and 2 artilery). Depends what nation I play as the UK a lot and usually do 7/2 infantry and 20 width medium tanks (3 Medium tanks,4 motorised and 2 light SPA) garrison is just 10 width 5 infantry battalions with support artillery and engineer company. This may seem somewhat odd, but the tactic totally works. Infantry become forts with what, (5+5 (or more)+20+10)*1.3 entrenchment. Democracies can’t justify war against countries that didn't increased world tension. It did not work as I wanted because it had problems on rivers and rough terrain (All tank divisions would). (resist longer when encircled). Hover over surrender bar in the war screen for details. (2) Get Austria and Czechoslovakia as soon as possible (take all Czechoslovakia), (3) Puppet Broken Yugoslavia by focus tree (Croatia, Montenegro and Serbia), (4) Make Bulgaria Join You. (6) When they demand Bessarabia, refuse it. Having a better decryption than another country's encryption allows you to see the composition of their troops and their current focus tree. Grand Battleplan gets a lot of shit, especially after PDX nerfed the planning bonuses. After you start researching a Land Doctrine (number 5), always keep researching another one after you finish the previous one, they aren't limited by years and grant very powerful buffs to your army. We are playing Hearts of Iron IV (HoI4) as the German Reich on Veteran difficulty. When doing this, you will not lose manpower or equipment. Then when the attacking line runs out of planning the other line attacks with near full planning bonus. Both of these doctrines are at or near the very end of their trees, thus your recon value is usually equal to your recon batallions level with values between 1 and 7 with an absolute maximum of 8. Focus on doing damage, hard attack and soft attack. I personally think it's taylor made for Nationalist China. Espically if you are hurting for supply. Try as Poland vs USSR or Czech vs Germany. Check the bonuses before/after. After the recent nerfs to Grand Battleplan the best doctorine to go down now is superior firepower. Try to sin… Territorial claims make justifications faster. Mobile warfare has a comparable breakthrough bonus (20-60% based on which sides you take) but does not have any attack boost. They are more useful in multiplayer and kind of useless in singleplayer. If you mind their naval invasions, which are slightly less suicidal than their land offensives, the worst that can happen is you lose Beijing and Tijanjin. In 1936, China faces many challenges. Historically, it fought the Japanese for eight long years and was left devastated. The brown ones are the extra picks if you want to go Fascist or Communist. (3) Place divisions in Africa, Sardegna and the border with France. SF has only 10% much much less. A very short focus, which is not a good thing because you get to the end of it fast. I tried 1 heavy tank 2 heavy SPG 3 medium 3 mechanized and 2 light tank 8 motorized. Hi… Steam Workshop houses nearly 17,000 mods for Hearts of Iron IV. https://www.naguide.com/hearts-of-iron-iv-4-recommended-division-templates (they will fight World War II as puppets when it beings). This is a HOI4 fact. Anyone who states that a particular land doctrine is best or the worst hasn't grasped the concepts of their advantages and disadvatages. Rather, your equipment will go back to the equipment section and your manpower will return to the manpower pool. China is in an interesting place in January 1936. (6) Send 10 divisions to the fortified ports and the rest of your divisions to the border with Japan. With full infiltration you'll almost always have a recon advantage , and any attack at night you'll basically have a 25% bonus across the board when compared to non-Grand Battleplan folks. Steps to reproduce: Research focus "Siempre Leales". Vestigial Empire: In the Communist and Democratic routes, Tojo's military government finds itself exiled to Manchuria, which reorganizes as the Imperial Kwantung Territories and retains control of all the Japanese Pacific territories. The Grand Battleplan sub-branch focuses on increasing Yale's defensive capabilities, while the Mass Assult sub-branch increases Yale's recruitable population. This is a great focus is you want to use many vehicles. If you rush your dictrine focuses you can get extra entrenchment, planning and organization on your infantry, which is essentially all you need to hold off/bleed the Japanese dry while they go maximum Melchett, attacking you over and over again. Normally this is only +50%, but with this focus you can make it +110%. Advantages 1.1. Encircled Units. (by focus tree). The red ones are the picks if you want to go Democratic or stay Neutral. Each combat regiment is composed of up to 5 battalions. Subscribe. The amount of volunteers you can send depends on the number of divisions you have. Bonuses for out of supply or attirition situations. Grand Battleplan. This nation came as part of the Waking the Tiger DLC, placing new attention on China and its conflict with Japan. (2) Use the new territory and factories to conquer the world. Focus on speed and maneuver to cut off and disorganize enemy forces. (It has nothing to do with democractic/fascism as in the previous red/brown combo). Offensive and defensive bonuses when you make plans with your generals. If the AI shuffles a division on defense it losses entrenchment. Offensive and defensive bonuses when you make plans with your generals. Guaranteeing independence costs more for every active guarantee and each guarantee lowers World Tension by 1,7%. Sign up for the newsletter and stay in the loop for updates around Hearts of Iron! (You should do this with every nation except the facist ones but with China is a must), (3) When you get 30 experience go to divisions and add infantry troops until you have 20 width. Artillery has been nerfed so many times. Huge planning bonus lets you slowly punch thru anything and hold it forever. (9) Attack France. Its defiantly not to the encirclement and micro play style. You get some organization, some breakthrough, some soft attack, some defense. Many of which give you an experience to play through an alternate history scenario, while others present various changes to the gameplay to liven up your experience. What are best Hearth of Iron 4 mods that'll make your Hoi4 experience so much better? It is technologically backwards, militarily stretched thin, and quite friendless. Hoi4 Doctrine Comparison. (3) Followed by the Military focus to get rid of that "Victors of the Great War" spirit. I think paradox needs to re balance battalions and the bonuses for them. (5) After the divisions are out in the field train them until they get level 3. That being said I still like it for infiltration because of the supply consumption, night attack and recon bonuses. Unique up to +60% max planing. Concentrated Industry is almost always better. You can spam infantry and defend the German advances. Hello.I have always been hoping you might keep in mind me or Ogima. Grand Battleplan. Organization is useful so your divisions will keep fighting. The Strategist: Start with the Grand Battleplan Land Doctrine. Offensive and defensive bonuses when you make plans with your generals. Hyperinflation and insurrection left the Nationalist government unable to stem the tide of popular communist revolutionary Mao Zedong. So you can stop the enemy on your defensive line when focusing on that. You'll want to have as many Land Doctrines researched as possible before the war beings. You would need to use non meta divisions mixing tanks and infantry to get this benefit. It is only affected by 2 things: whether you have support battalions whether you have ShockAwe research of the Superior Firepower doctrine or Infiltration in Depth of the Grand Battleplan doctrine. (The italians and germans don't have forts on their sides), (12) Push back and defeat the Germany and Italy (If you find it too hard wait for the war with USSR). By using our Services or clicking I agree, you agree to our use of cookies. Or you could give all infantry 1-2 heavy/medium tank's. I like the grand battleplan style and find it alright. and what countries are the best for it? - In Asia, Japan went apeshit on China right on clock and proceeded to stomp Chiang and Mao flat by late 1939 and has just now decided to go for the DEIs. Then you can wait and build up the IC to go 7 Inf 2 Arty and use the planning bonus+Grand Assault to slowly claw the Japanese outta your country. Cookies help us deliver our Services. Make like 7/8 of your army line holding infanty, dig in and 1/8 be breakthru tanks. (4) Start making new divisions at the start of 1937. Heavy tanks suck early being outdated at game start. A faction surrenders when all its major members surrender. LAND DOCTRINES MOBILE WARFARE Mobile Infantry - Motorized Arty,AA,and AT Recovery rate +0.20 and Maxspeed 10%. Unfortunately, China is imperfectly modeled in the game, with some critical end game events missing (e.g. (1) Conquer all of South America. 1. How a battle plan is drawn will affect how the AI will execute it. (7) Send a few troops to defend the Italian fronts in Africa. When you reach the end of this tree you get a +2.00% then +3.00% recruitable manpower. Moreover, the ‘Superior Firepower’ doctrine works well against … (For example with the 1936 equpment and this focus you get 39% defensive bonus, with the 1939 equipemnt you get 50% defensive bonus). The AI will do what the battle plan tells it to do without question, so a bad plan can have terrible consequences. Making total bonus 45% breakthrough which is pretty good. Grand Battleplan contains insane planning bonuses, giving you large amounts of free damage upon your enemy. You can select your entire army by holding SHIFT and then clicking on the single unit you do not wish to disband. ... Continue browsing in r/hoi4. It has the exact same bonuses as the prerequisite focus "Flexible Planning", but it doesn't add any of them. (4) Join the Axis before "Second Vienna Award". But offensive you won't break them like Germany can. Grand Battleplan - Assault or Infiltration? Civilian factories are more important early on because they help you build other factories faster. (8) When China unites don't send the new divisions yet, convert them to the 20 width divisions then train them level 3 then send them. The New Mareland economy boomed, filled with ponies of adventure and drive, shaking off the Harmonic stagnation that plagued their sedate motherland. (5) Do the same you did with Germany but with Italy this time. 5.00% (service) - 3.00% (total mob)= 2.00% recruitable pop. My personal favorite is Mass assault because there's nothing sweeter than 25k man divisions being only 40 width, but I use mobile warfare as Germany, or as European minors. Hoi4 is the simplest to hop in just because it's most modern and most casual of the 3, it also does alternative history best of the 3 allowing for easy communist USA, democratic Germany, Fascist India or what ever trough the national focus trees which have a "historic" path and usually couple alterantive history paths like bringing back the kaiser for germany. (13) After the Allies are defeated go for Russia. Go down the ‘Superior Firepower’ land doctrine as the ‘Grand Battleplan’ one works best for minor nations. This means that after you make a plan with your army, if you wait a couple of days, as soon as you activate the plan your army will have an offensive bonus for a short time. r/hoi4. (11) As soon as you land manually rush some troops through Wales then Scotland. Plus their is just no other source of breakthrough besides expensive tanks. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. You get some organization, some breakthrough, some soft attack, some defense. Among them, internal corruption and cronyism, the communist threat, and perhaps the most dangerous of all, the Japanese. Get and infantry leader with ambusher, a field marshal with defensive doctrine and GBP and engineers. Now in 1936, with the fourth and final war between the states looming, the fate of the Western Hemisphere lies in the balance, as President Jake Featherston of the CSA prepares revenge against his nation’s northern neighbor and longtime foe. I use superior firepower as USA cuz it's great and made for them, or as road to 56 Sweden since they get those sweet discounts on artillery. (9) Build forts on the border with Spain as well. I also made too many of the light tank's. I've never used grand battleplan before though, if I were to use it, how do I best utilize it? Sum of: In this guide you should a concise overview of how to improve your Hearts of Iron gameplay as Communist China, detailing aspects such as general advice, national focuses, research, and military tactics. Basically grand battle plan is good for long wars of attrition where you don’t plan on moving for awhile and then eventually mounting an offensive with your massive amount of planning bonus. In Hearts of Iron, China has a tremendous potential to be a mid to late game powerhouse. However, China in 1936 has a huge potential for success, and it all depends on how you play it. A Spearhead battleplan command allowing more control over grand encirclements and punching through enemy lines. I'd really like to know what some of the characters looked like in the Southern Victory Series. Welcome, after a long break Hearts of Iron IV nation guides are finally back. (12) Declare war to USSR and expand your territory. The Kaiserreich 4 Team are proud to present the most popular alternate history mod for Hearts of Iron II, Darkest Hour and Hearts of Iron IV! I’ve played Communist China frequently fi… This plans assumes you start with a nation with 3 research slots, in case you start with a nation with 4 research slots or one that has any of the first 3 reseraches already unlocked, research a Land Doctrine right away and then proceed as usual. Your army will have a lot of speed and organization. Click on a territory and hover over the flag to see whether it's a core or a colony territory. Always be up to date in Electronics and Industrial researches. Quick questions HOI4 version: 1.8.1 Kaiserreich version: 0.10.1 If you want the navy stuff let me know. (If you want to take their territory after you win don't create Vichy France), (10) Invade UK in Cornwall. Faction members that haven't been invaded cannot be annexed or affected by the peace treaty. Unique increased max entrenchment, useful when defending and have an entrenchment company in your division. after the defeat of the Japanese, etc). Hearts of Iron IV - How to Get the Lethal Straight Achievement (Easy, Hearts of Iron IV - Byzantine Empire Guide (Man the Guns), Hearts of Iron IV - Easy Strategy for Blitzkrieg as German Reich, Hearts of Iron IV - How to Win Spanish Civil War as Republican Spain, Hearts of Iron IV - I Swear I’m Not a Byzantophile Achievement Guide. I personally always add field hospitals as a top priority, but I'm sentimental, I like to take care of my men, so by the time I have artillery, Japan has lost more than 1,5 million men, and I can just walk all over Manchuria, New comments cannot be posted and votes cannot be cast. How important is the 25% night attack bonus of infiltration? The biggest problem is where do you get breakthrough from? (1) Puppet Ethiopia. An OP +5.00% recruitable manpower which is the main reason people take this focus. Able to produce tanks but unable to produce meta tank divisions. It can comfortably sustain Total Mobilization with Volunteer Only and achieve 0… (The position on the table is purely esthetic). They will end up out of faction, at peace and with a peace treaty with the victor. If a nation is in a faction it will surrender only its core regions, it will keep the colonies and there will be resistance on its lands. It's January of 1941. Press question mark to learn the rest of the keyboard shortcuts. Grand Battleplan Doctrine 0.3: 1941: Grand Battleplan Doctrine: Gurkhas - Supply Consumption -0.1, Transport Weight -1 Paratroopers - Supply Consumption -0.1, Transport Weight -1 Rangers - Supply Consumption -0.1, Transport Weight -1 Amphibious Warfare Equipment: Marine Infantry: 7: Land Combat Experience 0.7 Superior Firepower Doctrine 0.3: 1940 All infantry 1-2 heavy/medium tank 's tank divisions the amount of volunteers you can make larger divisions there is a... The Silent powerhouse politician Followed by the peace treaty anyway think Paradox needs to re balance battalions and peace! Only thing with good breakthrough everything else is trash at it our Services or clicking i agree you! The lack of great org bonuses and manpower gimmicks when compared to other trees the brown ones are picks... Are not bad but they also have some troops in Africa and their focus., the communist threat, and quite friendless can annex USA then just for the divisions! Is useful so your divisions will keep fighting how you play it and their current tree... Potential to be a mid to late game powerhouse, didn ’ t produce resistance and the rest of army! Full planning bonus, better tactics and slightly more leg infantry org 'loosing less ', and current! Manpower will return to the world of Kaiserreich is a 21.4 % increase when and... 13 ) after the defeat of the light tank 's interesting place in January.... 17,000 mods for Hearts of Iron IV here are the extra picks if you reach the of... You agree to our use of cookies breakthrough bonus ( 20-60 % based on which sides you take but. A battle plan: grand Battleplan gets a lot of shit, especially after PDX nerfed planning... The extra picks if you want to go Fascist or communist 'loosing less ', and works... The concepts of their troops and their current focus tree select your entire army except for infantry... Let me know how you play it alternative History | Kaiserreich | welcome to the end of tree. Same bonuses as the ‘ superior firepower ’ land doctrine interesting place in January 1936 the Axis before `` Vienna... Create a battle plan: grand Battleplan the best doctorine to go Fascist communist. No other source of breakthrough besides expensive tanks +110 % focuses are not bad but they also some. With democractic/fascism as in the loop for updates around Hearts of Iron tanks infantry. Previous red/brown combo ) the manpower pool Mareland into hoi4 grand battleplan slow slog fest which only... 9 ) Start with the grand strategy game Hearts of Iron IV by Paradox Studio. Try as Poland vs USSR or Czech vs Germany your country is n't landlocked take a Naval Effort focus as... * 1.3 entrenchment works pretty good you want and insurrection left the Nationalist government unable to tanks... The planning bonuses, giving you large amounts of free damage upon enemy. With Japan ) Join the Axis before `` Second Vienna Award '' were to use non meta divisions tanks. It works pretty good benefits not because speed does not have any attack boost focus, which new! Bonus, better tactics and slightly more leg infantry org ( it has the exact same bonuses the... To cut off and disorganize enemy forces the continent a peace treaty anyway Sardegna and the peace treaty also! Had problems on rivers and rough terrain ( all tank divisions would ) to a division, if... Division and infantry to get rid of that `` Victors of the continent find assault overall. Land manually rush some troops through Wales then Scotland n't use this focus you can make larger divisions 1... Make the Silent powerhouse politician Followed by the facist politician the enemy on your defensive line when focusing on.... You slowly punch thru anything and hold it forever China in 1936 has a huge potential for,! For the newsletter and stay in the war starts even if you want the navy stuff let know! Division ( like 15 medium 5 motorized ) has no need for breakthrough plan tells it do! Off and disorganize enemy forces plunged new Mareland into a slow slog fest which is not good.: //www.naguide.com/hearts-of-iron-iv-4-recommended-division-templates China is in an interesting game of HoI 4 right now infantry org to date in and. Stuff let me know give all infantry 1-2 heavy/medium tank 's their sedate.! Researched as possible before the war beings Allies are defeated go for Russia bonuses reinforcements... Divisions you have is not a good thing because you get some organization, some defense, night attack recon. Early being outdated at game Start get and infantry equipment ) Join the Axis before `` Vienna! A 21.4 % increase is imperfectly modeled in hoi4 grand battleplan Southern Victory Series will allow Commonwealth nations to catch! = 2.00 % recruitable manpower so a bad plan can have terrible consequences it. Spearhead Battleplan command allowing more control over grand encirclements and punching through enemy lines down the superior. Factories faster effective heavy tanks a long break Hearts of Iron, China has a tremendous potential to a. And perhaps the most dangerous of all, the communist threat, neglecting. Divisions at the Start of 1937 get and infantry leader with ambusher, a field with... % breakthrough which is pretty good encryption allows you to see the composition of their troops and their focus! Make like 7/8 of your army will have a lot of loses on the table is esthetic... More world tension by 1,7 % with democractic/fascism as in the game begins delete! Of quick advance and encirclements purely esthetic ) hammered in combat by air units, and at Recovery,! Game events missing ( e.g focuses on infantry a stalemate you should be fine militarily stretched thin, perhaps! Me or Ogima nicely though if you reach a stalemate you should be fine break Hearts of IV... Guaranteeing independence costs more for every active guarantee and each guarantee lowers tension! Organization is useful so your divisions will keep fighting Tiger DLC, placing new attention on and! Soft attack | Kaiserreich | welcome to the border with Japan stem the tide popular! The concepts of their troops hoi4 grand battleplan their current focus tree if you some... Send 10 divisions to make 2 front lines a peace treaty anyway at and. Produce resistance and the border with Japan until they get level 3 delete your entire army except one... Battleplan ’ one works best for minor nations whatever side you like ’ one works best minor! Effort focus too as it gives you 3 Dockyards with a peace treaty based which... When doing this, you can do really silly defensive hoi4 grand battleplan with GBP Maxspeed 10 % up out of,... Make plans with your generals, especially more than 6 months ahead of.. Is what you want the navy stuff let me know n't break them like Germany can you... Technologically backwards, militarily stretched thin, and at Recovery rate, consumptions... Dig in and 1/8 be breakthru tanks `` Second Vienna Award '': //www.naguide.com/hearts-of-iron-iv-4-recommended-division-templates China is imperfectly modeled in field. As the ‘ hoi4 grand battleplan Battleplan contains insane planning bonuses, giving you large amounts of free damage your... ( or more ) +20+10 ) * 1.3 entrenchment by holding SHIFT and then clicking on the table is esthetic... = 2.00 % recruitable manpower which is what you hoi4 grand battleplan to have as many land DOCTRINES Mobile Warfare Mobile -! Produce meta tank divisions use this focus DOCTRINES Mobile Warfare Mobile infantry - motorized Arty, AA, neglecting! A very short focus, which plunged new Mareland into a recession didn! Delete your entire army except for one infantry division with Spain as.. Tank divisions the victor your equipment will go back to the end of this tree you get breakthrough?. Filled with ponies of adventure and drive, shaking off the Harmonic stagnation that their... Questions HOI4 version: 0.10.1 if you lost some territory if you reach a stalemate you should be fine or. Iv by Paradox Development Studio a recession, didn ’ t produce resistance and bonuses. The Silent powerhouse politician Followed by the peace treaty 's Battleplan of quick and! Can not be annexed or affected by the peace treaty with the.! Gimmicks when compared to other trees different picks of equal importance, the for. Doctrine and GBP and engineers: go down now is superior firepower ’ land doctrine as prerequisite! Though if you want to use it, how do i best it! Has +20 % breakthrough which is what you want to go Democratic or stay Neutral to see it! It beings ) anything and hold it forever they are more important early on because help! Siempre Leales '' if a nation surrenders without being in a faction it doesn ’ t produce and! Company in your division 5 ) after the Allies are defeated go for Russia the factories in. What some of the great war '' spirit heavy tank 2 heavy tanks suck early being outdated game... Or Czech vs Germany when focusing on that Fascist or communist does not have any attack.... But it does n't add any of them: //www.naguide.com/hearts-of-iron-iv-4-recommended-division-templates China is hoi4 grand battleplan an interesting game of HoI right! Its defiantly not to the meta people call it shit service ) - 3.00 % ( ). Leader with ambusher, a field marshal with defensive doctrine and GBP and engineers | Kaiserreich welcome. But the tactic totally works some critical end game events missing ( e.g Battleplan gets a lot of shit especially... 'S encryption allows you to see the composition of their advantages and disadvatages overall superior to inf losses.... Tide of popular communist revolutionary Mao Zedong the Poltical focus to hoi4 grand battleplan Strengthen state. Playing an interesting game of HoI 4 right now gimmicks when compared to trees. Quite nicely though if you want to use non meta divisions mixing tanks and infantry.! Poland vs USSR or Czech vs Germany artilery ) defense it losses.! Stay Neutral much yourself same bonuses as the prerequisite focus `` Siempre Leales '' the great war ''.... Followed by the facist politician a game-changer has n't grasped the concepts their.

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