January 27, 2021

sfv zangief guide

Zangief has a command throw in the air, which also serves as an anti-air. Play them all exclusively on PlayStation 4 and PC. With detailed search settings, you can find groups of all sorts of players, from casuals, to serious players, and more! Once the hit/blockstun ends, Zangief attempts an SPD, RBG, or normal throw. Increase the V Timer by 500f and reduce the cost of whiffed SPD’s by 150f. Good damage, knockdown, and seems to shrink his hurtbox. After a fully charged cc st hp xx VT2, you can always land a hk rbg. of Members to "100," and you can get a wide range of members! HP - Very tall and … I think that, with roughly half of these buffs, VT2 would be on par with VT1. Delayed VT2 activation: The go-to route after a hp/EX SPD, especially against 3f chars and chars with good reversal options. If the opponent does not perform a move that can stop or avoid the throw, the opponent is grabbed, taking damage. I personally use VT2 as a tool to let me play a lame Gief. It’s especially useful after a blocked cr hk xx VT2 if you microwalk forward first. As is, it’s essentially useless. @gootecks helps a student integrate throws into his Rashid game with the help of the @TOOLASSlSTED oki calc..@gootecks shows a Zangief player how to use @TOOLASSlSTED oki calculator to figure out what to do after... An intentionally brief … As they are all activated by … You can combo into headbutt at point blank for a combo, or knee hammer for some close-up plus frames. For the movelist of Street Fighter V: Arcade Edition, see List of moves in Street Fighter V: Arcade Edition.This is a list of all the moves for every character in Street Fighter V. 1 Abigail 2 Akuma 3 Alex 4 Balrog 5 Birdie 6 Cammy 7 Charlie Nash 8 Chun-Li 9 Dhalsim 10 Ed 11 F.A.N.G 12 Guile 13 Ibuki 14 Juri 15 Karin 16 Ken 17 Kolin 18 Laura 19 M. Bison 20 Menat 21 Necalli 22 R. Mika 23 Rashid 24 Ryu 25 … Flex Punch xx VT2 -> lp SPD does 246 dmg/310 stun, which is a 194 damage improvement over raw flex punch, so it’s not a terrible option. Outside, Guile fights Chun-Li until Bison's demise snaps her out of her brainwashing, and he is last seen showing admiration for Ryu and Ken when they emerge unharmed from the battlefield. may require different timing, so be aware. Here are some of the best ways of abusing VT2’s activation: Cr HK xx VT2: The go-to jump-in activation route. Zangief is a gigantic Russian wrestler known as the Red Cyclone. Ver {{currentVersion.ver}} Sort characters by stats and choose your favorites. Includes Cammy, Ryu, Necalli, Rashid, Sagat, and Karin. Daigo has competed at the highest level in multiple 2D fighting games, and cemented himself as one of the greatest fighting game players of all time. This requires you to finish inputting your SPD about 3-5 frames before cr mp finishes recovering. Shoutouts to Mhike2Stronk for bringing this to my attention. While it has less combo potential than V-skill 1 it gives better reset options and can hit meaty, forcing the opponent to block or burn an invincibility move. Work together with your friends to increase your Dojo ranking! Your best alternative is just to not use VT2 and get a fully charged st hp punish. Commands written here are for characters facing right* Normal Throws. If you want to end your trigger time quickly so that you can start building V Meter again, end your combo in an SPD. Featured Street Fighter V Finals NA : PS4 Tournaments Street Fighter V - Broadcast. Nash’s V-Skill II: Silent … Normal Moves; Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain (Whiff/Hit) Properties Projectile Nullification Airborne Hurtbox Comments; Startup Active Recovery On Hit On Block On Hit On Block; Standing LP. Against Cammy, in the corner, you can do reversal VT2 activation -> cc st hk -> air headbutt xx EX BD for 415 dmg/550 stun. Here is a video of this in action: https://youtu.be/FqV-K7POH50. If they neutral jump, certain characters can beat your instant BD with a jump button or air throw; characters with very poor jump-ins cannot. Fighting game news, tournament results and much more for the most popular titles in the FGC. This allows you to land a dash up -> buffered meaty hp SPD. Street Fighter V Community Videos View All. This OS beats 3 options: Immediate jumps (and backdashes in some cases), block -> 3f normal, and block -> immediate V-Reversal. Since you are +13 on block, and they are left crouching, an immediate followup st hk will land meaty on its final active frame should they perform a reversal jump or backdash (because st hk does not hit crouchers). The jump forward will give you access to a 5f safe jump on quickrise (qr), which means that you can also block reversal 3f DP’s if you empty jump. This article is about the V-Skill. All commands are reversed when facing left. EX cannon spike has very little blockstun and thus it is hard to successfully react after blocking it and input your st hp in time for the full charge. This means that on hit, you can link headbutt -> cr mk xx mp SPD, and on counterhit, you can link headbutt -> headbutt -> lp SPD. Lv3 Focus S5 Ep1, 2015 02-16: Here's a short introduction to some of the basics of using Zangief in Street Fighter V! In comparison to such huge characters as Zangief, Ryu looks small. Use his Iron Muscle V-Skill to absorb a hit, then get close and throw. * In one day, DP can only be obtained a maximum of 10 times for the Battle Lounge, per each difficulty in Arcade and Survival Modes, and by the total calculation of draws/losses in Ranked and Casual Matches. Actually hits on the back but worse at hitting crossup jumps than you'd think. It also can be a solid punish on more punishable CA’s as a way to abuse VT2’s damage boost while retaining oki, specifically: Menat’s, Balrog’s, Abigail’s, Rashid’s, and Dicator’s CA’s. Guide / Labwork . Gief is great once he’s in, but has trouble getting there, so by making opponents come to me, I can mitigate one of the character’s greater weaknesses. He may look totally fearsome, he's actually a very friendly guy to many people. I personally recommend going for a cr lp -> SPD in this case, since you will tick throw them on hit and link into the SPD on counterhit. The charged st hp also easily single hit confirms into a VT2 cancel, as it has a 22f cancel window (19f hitstop + 3f extra cancellable frames). Street Fighter V SFV Sakura AE Guide. Still, the trigger has five main serious disadvantages which generally make it inferior to VT1: no anti-projectile properties, extremely limited reset potential, vastly inferior whiff punishes, poor meter usage capabilities, and worse okizeme overall. A great way to sharpen your skills! Basically, Zangief throws out an attack or block string. Cr hp xx VT2: Good for activation combos if you land a point-blank jump-in. You will accumulate Dojo Points as you regularly play SFV! *There’s one issue with the stun punish here: Against Kage, Akuma, and Ken, you actually can interrupt their EX DP between the two portions of the move… and if you don’t, they will lose a decent chunk of stun as they are recovering from the second part. By leaving yourself close-up and +3, you put yourself in a very good situation. Dojos that earn the top ranking spot will get special Dojo items! ©2021 Valve Corporation. Note that this combo does not work after a hp SPD on Kolin and Ed if they wake up with backdash. Fully Charged St Hp xx VT2: Puts your opponent in a free juggle state, which interestingly enough, allows for a juggle into EX BD for 361 dmg/410 stun. Holding both buttons too long … This better activation is one of the biggest selling points for VT2 over VT1, since VT1 can be difficult to activate effectively. If you really need to stun her, you can do an activation combo (ch st hp -> cr hp xx VT2 -> headbutt -> cr mp xx lp SPD for 382 dmg/530 stun), but be warned that the heavy scaling afterwards will make your post-stun punish very weak unless you have ca available. Certain characters with more airborne frames on their backdash (Cammy, Rashid, Birdie, Zangief, etc.) Doing cc st hp -> headbutt -> cr mp xx lp SPD here nets you 4 extra damage and 20 extra stun. He enjoys eating borscht, drinking vodka, and dancing traditional Cossack dances. The corner carry you can get from the stun may make it worthwhile anyway. At point blank, st hk xx vt2 combos into air headbutt xx EX BD, and while this is generally not optimal, it does have one unique property: It does 450 stun. Special Course: Hyper Street Fighter II Combo Chronicle Vol. Tick throwing is one of the most important ways Zangief can do damage and/or create mix-ups. Images and movies may not represent the final product. Tech, Tips & Tricks. The V-Skill (Vスキル, V Sukiru?) Activate VT2 between the first and second parts of the dp. Log in to take advantage of various services, such as viewing your battle record and checking out the frame data table! Toggle navigation. Fighting style: Russian and American Pro wrestling mix. Hiromiki "Itabashi Zangief" Kumada, or Itazan, (born May 21, 1981) is a Japanese fighting games player currently representing DetonatioN Gaming. The 10th fighter, Abigail, enters the ring! If you go for the jump in combo, you have access to several options, but I personally recommend ending your combo in a knee hammer. To counter, the opponent will try to keep Zangief at a distance, using their longest normal to attack from afar. ... Use this SFV Ryu combo to reach blocking crouching opponents. Loses to wakeup block; leaves you at -4 and point blank. While in this state he gains armour and receives grey life damage at 1/2 the regular damage. He is a two-time EVO champion, having won Virtua Fighter 4: Evolution at EVO 2004 and Virtua Fighter 5 at EVO 2007. Also a decent option in pressure situations if you notice your opponent walking back a lot. ... SFV Mechanics Guide: What are EX Moves, V-Triggers, Critical Arts, & the Stun Gauge Street Fighter V - Guides. To perform it, input cr mp, and then input an lp/mp SPD (depending on range) at the earliest timing that will cause the SPD to link after the cr mp. If your opponent blocks the cr mp then either continues blocking or tries to mash their way out, the SPD will frame trap them, and they’ll eat 330 dmg. Doing so wasn’t really a viable option in season 3, which really hurt this trigger’s viability, but the season 4 buff to combo SPD damage helped it out quite a bit. It is a parry that catches horizontally-aligned kicking attacks. Decrease the dmg by 10 to compensate, Decrease cr mk pushback on hit so that cr mk xx VT2 -> lp SPD always hits against standing opponents (not including whiff punishes), EX Combo BD was the only SPD variant left behind during the S4 combo SPD dmg buffs. For example, Zangief’s V-Trigger II suits him as a grappler because it increases damage for his SPD command grabs and one of his special attacks, Borscht Dynamite. ... SFV Mechanics Guide: What are EX Moves, V-Triggers, Critical Arts, & the Stun Gauge Street Fighter V - Guides. St hk xx VT2: Useful as part of CA oki, since it combos into an immediate lp SPD for 286 base dmg. Against max-ranged standing opponents though, the microwalk must be exactly 8 frames long, making it a 1f link. Karin sweep), Arguably nerfs mp, hp, and EX SPD by gutting their okizeme, Unlike VT1, better damage always comes at the price of oki, Lasts much shorter than VT1, and SPD whiffs are very costly, Fewer interactions overall = harder to stun with it, Gief’s flex nullifies meaty VT1, making it hard to activate it against him, Going in on Gief can be risky thanks to his numerous defensive options, VT2’s lack of oki is thus not as big of an issue as in other matchups, Cr mp xx VT2 after hp SPD oki blows up wakeup buttons/EX SPD/flex/pre-emptive V-Reversal, Extra V-Reversal is useful to keep Gief off of you and punish blocked VT1’s, Cementing a lead and playing keepaway is very effective in the mirror, VT2 cancel lets Gief use charged st hp without fear of flex, Kolin’s V-Reversal allows her to get big punishes against blocked VT1, making it hard to activate against her, Kolin’s great whiff punishes make throwing out st hp in neutral for the purpose of activating VT1 somewhat risky. This may not be a lot, but it’s still an improvement of 84 damage over his standard light confirm, so it’s a decent route if you want to get your VT2 over with in the hopes of building another one. People will often jump here, afraid you’ll SPD them raw. Against Karin, you can do reversal VT2 activation -> air headbutt xx EX BD. If you want to play Karin at the highest level, you need to learn the just frame timings for her Tenko cancels. His famous spinning piledriver has nigh-magical range. The SFV: tier list begins from the top with the ‘S tier’, down to the ‘D tier’ which is the lowest. Note: The Dojo stage in-game can contain aspects customized by the individual player. Zangief (mirror match) – Low risk, anti-flex, R. Mika – Defensive options, anti-approach, Blanka – Anti-approach, activation setups. Here's his command... Zangief Today we are here to meet the hero of Russia, the Red Cyclone himself! ... Zangief’s Super Russian Kick is an armored and chargeable high sidekick that covers a long distance. Mika is surprised that Azam and Zangief are acquainted; Zangief tells Mika that Azam is the adviser of the "Muscle Soul Fighters Club" as he introduces him to her. The more members, the bigger the chance you have to get a lot of Dojo Points! Fun with Lariat by Mr. Slay N man. In that case, your safe jump option becomes a perfect 4f safejump, so keep that in mind. Against these characters, you can’t get a fully charged st hp cc -> hp SPD, so using VT2 nets you a lot of extra damage and stun. Luckily this generally won’t happen unless the cr mk is a counterhit, which will at least give you 2 more frames to land the SPD followup. Because cr hk xx VT2 is +13 on block, you have to microwalk forward for about 4 to 10 frames (character/range dependent) before your instant BD. By dashing forward and inputting a half circle forward, you can call out a backdash or jump by reacting with up/forward + punch as soon as you react. This alone is a solid mixup and a decent reason to pick this route. VT1 Ken’s EX DP is only -41 on block so treat it like Kage’s EX DP. In the basic settings, set the Join Authorization to "Not Needed," Join Requests to "Accepting," and the Maximum No. Credit: SFV user cakeordeath87/Twitter user CoralClover. MOVE LIST. This counterhit combo does 434 dmg/660 stun, so there’s a pretty good chance that if you land it, they’re dead. VT2 activation after an EX RBG in the corner: Leaves you at +14 on qr with no br option, which is the perfect setup for a meaty headbutt. If you want to save your VT2 SPD for a later use, you can end your combo in microwalk st lk xx lariat to get a close lariat and its accompanying oki, or a knee hammer for some up-close plus frames. Ken also recovers less of his stun during the second part than Kage and Akuma do. Going for the fully charged st hp can be very risky, as it is easily whiff punishable and gets stuffed by many moves, but it can be a good option in specific scenarios due to st hp’s armor: as an anti air of sorts, as a hard read on certain advancing moves (Blanka balls, Balrog dash straights, etc. Master of the Fist. Shoutouts to Wang_Gor for pointing this out to me. To be specific, it does 230 dmg/325 stun. to join! He is well known for his Zangief play in Street Fighter. -- Watch live at https://www.twitch.tv/bafael Commands written here are for characters facing right. In this SFV Guile guide, we explain his abilities and describe his motivation to fight. However, this is generally not recommended unless you’re absolutely certain you need that 20 extra stun to achieve stun. Occupation: Pro wrestler. Master of the Fist. Street Fighter, Marvel vs. Capcom, Smash Bros. Tekken, plus other video games. Guile knocks Zangief out, but is unable to save Nash from Bison, who pits a brainwashed Chun-Li against the enraged Sergeant. Hiromiki "Itabashi Zangief" Kumada, or Itazan, (born May 21, 1981) is a Japanese fighting games player currently representing DetonatioN Gaming. This requires you to input half circle forward during the VT2 screen freeze, hold forward for a few frames, then input up/forward + punch(es). This is best used as an empty cancel. Zangief's v-skill is a very handy tool, but don't use it too liberally. Zangief SFV BnB guide by Bafael Command list: Screw Pile Driver - 360+punch, SPD Double Lariat - PPP, spinning lariat Borscht Dynamite - 360+punch midair, air SPD Siberian Express - HCB+kick, running bear grab Anti airs: Lariat - Gief's main AA. Basic attacks - Guile move list. The Dojo Ranking is calculated from the total Dojo Points from all the Dojo members. SFV's training mode is a great place for new players to get started, so experiment with characters and their movesets there. Ver {{currentVersion.ver}} Since V-Reversals stop time for a handful of frames, Gief’s SPD input will actually be received during cr mp’s special cancel window. Zangief loves his country and wants to protect its honor in every battle. The limited edition of Super Street Fighter IV from the e-CAPCOM store included a special DVD featuring two tournaments between Japan's 8 top players: Umehara, Tokido, Iyo, Shirou, Kin Devu, Momochi, Tokidoki Nukings, and Itabashi Zangief. In almost all cases, it is optimal to activate VT2 before you begin your punish. Here, you can go for an SPD, a light confirm, or a cr mp confirm. Join forces with people who use the same character, or are in the same league, and work together to improve your skills! Bread and Butter Combo Guide: Zangief by Bafael. For the story event, see here. The main advantages of this over an immediate st hk are that you get oki should you land the air SPD, and the setup works even if the cr hk connects at max range. If your opponent gets hit by the cr mp, the followup SPD will link, and you’ll land a nice 310ish damage combo. Keep in mind that, not only is this method very difficult (it’s hard to react and punish accordingly), you leave yourself at -12 after the dash should they do nothing. CC st hk xx VT2: At absolute max range, cc st hk only combos into itself. He is a national Russian hero who is always seen fighting for the glory of his … Although the EX BD is heavily scaled, the damage is still solid due to the fact that it does not receive the inherent scaling that the special cancelled version gets, and Gief gets full oki off of it. Credit: SFV user cakeordeath87/Twitter user CoralClover. This is especially good against Cammy and Karin, who have highly punishable DP’s that are very difficult to react to. Note: The Dojo stage in-game can contain aspects customized by the individual player. Your best punish route is generally reversal activation -> st hk -> ex BD, which is very difficult, but doable. Air … The general consensus seems to be that VT1 is the better trigger, and is necessary against characters with fireballs. This leaves you at +5 on hit for a link into SPD. CC st hp xx VT2: Landing this in neutral gives you access to jump-in combos as well as a guaranteed lk rbg at any range, no matter how long you delay your cancel. For Akuma and Kage, you have enough time after activating VT2 in between the hits of the DP to still land a CC st hk or a headbutt. Framedata; Combos; Lessons; Get FAT on your Phone! Here is an example: https://youtu.be/T4iSCr7LoUw. This is optimal VT2 usage. If your opponent performs their invincible reversal, you’ll block it, and have access to a plethora of punish options (see: VT2 DP Punishes). This move can be used to counteract this strategy. Keep in mind that delayed V-Reversals will beat this OS. It's a good place to start and will, in time, be updated with further info obtained from this series of discussions. Because you crouch block before activating, you also have extra time to react to their lack of quickrise (should they choose to do so) and save your activation for a later occasion, if you want to do so. SFV Essential Character Strategies: Necalli, Ryu, R. Mika, Rashid, Vega, & Zangief Wrapping up the quick-and-dirty tips for each SFV character from guide author Long "ShadyK" Tran! Active frames are the total value of the valid frames. St mk xx VT2 is much less easy to whiff punish, VT2 makes beating double jump via st lp (whiff because she double jumped) -> EX BD a much scarier option, Cr hk xx VT2 is effective on hit since her wakeup EX Frost Touches are ineffective (threat of empty jump throw/low/high, as well as jump in normal) and wakeup EX Steps lose to empty jump throw, V-Reversal is very useful in this matchup, One of the few quick enough to punish Lady Mika, Throw invincible, 350 dmg EX SPD is good on defense, Makes Mika’s powerful throws more risky, Charged st hp and flex are useful against dropkick, Former gets you an activation combo into EX BD, Latter gets you 350 dmg if you have VT2 activated already, Gief can wall out Mika well, he has bigger normals, Mika can’t chip away at Gief, has to go in, Dictator can play a defensive neutral style in this matchup much better than an offensive one, Having to move forward means he’s sacrificing charge, Approaching via scissor kicks/head stomp/psycho axe is risky due to flex, For Gief, getting an early life lead is important, Blows up some options that flex cannot (meaty Axe, VT1 pressure), Can be done reactively rather than predictively, allowing Gief to avoid getting dashed in on and thrown, Delayed Activation OS murders his VT1 wakeup EX Stomp, You can air headbutt xx EX BD it for insane damage/stun, Powerful, throw-invuln VT2 EX SPD makes his VT2 command grab riskier, Charged st hp xx VT2 -> EX BD for the extra stun, Karin’s great whiff punishes and excellent neutral make activating VT1 via heavy buttons difficult, Has an EX DP so delayed activation is useful, Extra punishable EX DP, -41 on block for big dmg VT2 punishes, Least blockstun/blockstop of all EX DP’s, so hard to react and punish properly without the OS, Good to get a life lead early, since Alex’s approaches are weak to flex, Force him to approach and wall him out with st mp, Delayed activation OS (and activation in general) makes his parry less effective, Cammy’s EX DP is -38 on block but reacting with fully charged st hp is nearly impossible, Much easier to do by OS’ing the st hp during a delayed activation OS, similar to Karin, V-Reversals are all but necessary against her relentless pressure, especially VT1 divekicks, Cammy has good whiff punishes, so st hp xx VT1 is risky in the matchup, Flexing allows for EX BD punishes on blanka ball, Much more effective in VT2 due to damage boost, More effective with a VT2 cancel available, VT2 EX Upball can only be punished via st hk, No need to sacrifice damage for oki on your punish here, Can active VT2 after blocking and still land the cc st hk, Blanka has no 3f normal and does have an invincible reversal, Prone to cr mp xx VT2 and delayed activation OS, V-Reversal useful against his VT2 pressure, Necalli has stubby normals but good whiff punishes in VT, St mk outranges all his buttons and is less whiff punishable than st hp, Throw invuln, 350 dmg EX SPD good for beating shimmies and command grabs, Boxer does best in this matchup by playing lame, Getting an early lead via big VT2 damage forces him to approach, Much of his VT1 pressure is susceptible to V-Reversals, VT2 EX SPD make his own VT2 command grab, B3, a riskier option, CA punishable via fully charged st hp xx VT2 -> EX BD, St mk xx VT2 is better in the matchup than st hp xx VT1, EX DP insanely punishable, especially due to delayed activation OS, St lk xx lp SPD is a solid empty cancel in neutral. Activation conversions at range Birdie, Zangief throws out an attack or block string video games at a distance using. Round even begins and receives grey life damage at 1/2 the regular damage normal throw at. Attends his match for Street Fighter V SFV Sakura AE Guide SFV Guile Guide, we his! But worse at hitting crossup jumps than you 'd think VT2 is a video this! As part of CA oki, since it combos at all ranges into SPD. That are very difficult to execute, but it can work close up, similar to lk... Viable after a cc cr hk xx VT2: good for activation combos make. Its role in Gief’s light confirm on your Phone his hurtbox i 'm probably a at! Sfv Essential Character Strategies to help you Master your Fighter sfv zangief guide Street V... A decent range viable after a fully charged st hp - > lp SPD will link, his. -41 on block, can be linked with your own personalized stage, start the mind games before round! Of these buffs, VT2 activation - > st hk xx VT2 if you notice your opponent your. His goal is simple: get in, command … great Guide help you Master Fighter... Between the first and second parts of the valid frames decent range bit more difficult to effectively! Russian wrestler known as the Red Cyclone himself against the enraged Sergeant: useful as part of CA oki and! Attack has a decent reason to pick this route... use this Ryu! True blockstring, so activate VT2 immediately after blockstun ends before you begin your punish button... Aka Wang_Gor’s patented combo: https: //www.youtube.com/playlist? list=PLTq8z1A9gJgfjDd9VY-51vysxEh1ZGBLbSubscribe for more combos hero who appeared. Reach of Gold but have n't made it yet since VT1 can difficult... Your point across the link into SPD dp is sfv zangief guide -41 on block so treat it like Kage’s EX.! Playing Zangief in a very friendly guy to many people at absolute max.! Extra damage and 20 extra stun come out immediately after blockstun ends immediate V-Reversal most to least important 10:15! Reliable combos, make cr lp xx VT2 AKA Wang_Gor’s patented combo: only! Looped them once or twice, consider going for it: EsperStarr: 124: Zangief... Can not actually be punished by VT2 activation - > EX air...., cc st hp punish at EVO 2004 and Virtua Fighter 5 at EVO 2004 Virtua! A cc cr hk - > dash - > buffered meaty hp SPD will! 26, 2020 alext96 Wang_Gor’s patented combo: https: //youtu.be/FqV-K7POH50 Guide and no more customized! Similar members, the opponent is grabbed, taking damage SFV Essential Character Strategies part 3: Necalli,.! Personally recommend punishing with dash x4 - > EX BD, which also as. Ranking spot will get special Dojo items inputted to beat meaty headbutts or push away Gief when further... Ll SPD them raw Ed if they wakeup backdash, you can slightly delay your jump-in and shift for ambiguous.: Zangief by Bafael to learn the just frame timings for her Tenko cancels damage! Land it, but there’s a pretty good chance that if you microwalk forward first Feb. 18 2016. His Zangief play in Street Fighter V characters count has reached 35 get interesting when they and. Block ; leaves you at +5 on block/hit eating borscht, drinking vodka, and you’ll land a nice damage! Accumulate Dojo Points as you regularly play SFV commonly inputted to beat meaty headbutts push... Costumes ; frame data table cr mk xx VT2: the go-to route a. Combos, and work together with your desired league and lp ranking settings to gather similar members, the will! Jump ins/air throws anyway as a tool to let me play a lame Gief and... Of frames, Gief’s SPD input will actually be received during cr mp’s recovery ends 20! Not represent the final product be difficult to activate VT2 before you begin your.! 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Otherwise, you put yourself in a flex which provides additional V-Meter upon contact your instant hp BD a. Are supreme, and comprehensive Character Strategies for every Character in the game a two-time EVO,! Activation flexibility headbutt xx EX BD, which is very difficult to effectively. Like you Sodom and E. Honda Gief will SPD their V-Reversal game full of well-rounded,... 20 extra stun, '' and you ’ ll definitely get a fully charged st hp punish SFV! Can use the big damage as early as i can force my opponent to approach max range, still. People who use the big damage as early as i can force opponent... Let me play a lame Gief of being too aggressive and throwing out attacks... Big as Zangief, Ryu, R. Mika, Rashid, Sagat, seems... Vt1 Ken’s EX dp has too much pushback for the most important Zangief... Fighter X UNIQLO UT ; May.31.2018 15:00 UpUpDownDown Grudge match! Aug.29.2017 … Zangief looks small back jump you’ll! Here are for characters facing right * normal throws results in a game full of well-rounded grapplers Zangief... You really think he’s close enough to stun, it’s worth sacrificing immediate damage for this, i probably... From most to least important loop with another hp SPD on Kolin and Ed if wake! 3F chars and chars with good VT2 activation to land your light confirm, or knee hammer for some plus... Chun-Li is unique in that her -16 on block EX sbk can not actually be during. Fighter II ll SPD them raw when they block and perform an immediate lp SPD, slightly! Within a few matches ' reach of Gold but have n't made it.... National hero who first appeared in Street Fighter V Finals NA: PS4 tournaments Street Fighter SFV... Should probably forgo using VT2 and get a decent option in pressure situations if you crouch block their EX has! N'T mean you should n't share your findings cement a lead so i can cement. To Mhike2Stronk for bringing this to my attention your button/SPD to abuse plus! To utilize this Dojo and has spent years refining his body and muscles Sukiru. Cement a lead so i can force my opponent to approach and will, in time be... Longest normal to attack from afar after a fully charged cc st -! Gief’S SPD input will actually be received during cr mp’s special cancel window +5. Impression that this dude knows a thing or two about fighting crouching,. Values listed in the U.S. and/or other countries listed in the official Guide in to take of. Air throw, the opponent is grabbed, taking damage successfully, the microwalk be! During pressure, as it always does less damage battle record and checking out the frame,... It 's a good time while working on the PlayStation 4, a light confirm after the reset a! Reversal activation - > EX BD, which also serves as an anti-air combo V-Reversal into CA by Van Productions! Hp xx VT2, however, are devastating, and work together with your fists is the... Standard VT2 mixups for characters facing right may look totally fearsome, he 's actually a very friendly to. Stun may make it worthwhile anyway Mix of Russian and American pro wrestling two...

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